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new redfort version without medieval mode

Wednesday, May 25th, 2011 Maps, Team Fortress 2, cp_redfort 3 Comments

Due to several requests i also made a non medieval version of redfort with the new changes.

Download normal Version b6 (6MB)
Download medieval Version b5 (6MB)

Tags: cp_redfort, map, tf2

overview of cp_frontline stage 1

Monday, June 15th, 2009 Team Fortress 2, cp_frontline 12 Comments

I made a little overview picture of the first stage of cp_frontline_a1.

frontline overview

Tags: map, tf2

TF2 custom map cp_frontline_a1 released

Sunday, June 14th, 2009 Team Fortress 2, cp_frontline 7 Comments

This is now the first release of my attack/defend map cp_frontline. Currently it only consists of one stage with two capture points. In the final release there will be three stages.
Many parts are still not very detailed and need some work. Feel free to report any bugs, issues and suggestions.
You can download it here.

cp_frontline_a1-01
cp_frontline_a1-02
cp_frontline_a1-03

Tags: map, tf2

A few new rusty TF2 models for frontline

Tuesday, June 9th, 2009 Models, Team Fortress 2, cp_frontline 13 Comments

Here are some new models i made in the last couple of days. The big cannons are going to add a bit more eye candy to the skyline. The other models will give the bunker buildings more details and color.

rusty tf2 models

Tags: Models, tf2

New wip screens of cp_frontline stage one

Friday, June 5th, 2009 Team Fortress 2, cp_frontline 9 Comments

Here are some screenshots of my progress on frontline.
I now changed the environment a bit more to the gravelpit style. i think it fits quite well to the world war 2 theme being a bit more dirty and dusky. i also changed the wood color of my models to fit more in.

with some more detailing, adjusted lightning and added items this first part is finished for the first alpha.
The layout of the second part of that stage is done and blocked out. i’m also going to add a simple 3d skybox in the first release so the water blends nice into the skybox.

frontline-stage1-wip01
frontline-stage1-wip02
frontline-stage1-wip03

Tags: map, tf2

TF2 model – barbed wire fence

Tuesday, June 2nd, 2009 Models, cp_frontline 3 Comments

The past few days i had some time to work on cp_frontline again. I also made this new model of a barbed wire fence:

barbed-wire-fence

Tags: model, tf2

TF2 map cp_redfort_b3 released

Monday, May 25th, 2009 Team Fortress 2, cp_redfort 10 Comments
cp_redfort_b3_01

Changes:
-changed the whole Theme to the new one
-reworked the area around the fort
-changed some items and capture times
-added a new path to the top, to the last cp
-fixed some bugs, added some clip brushes and some other small changes.

You can download the map in the maps section.

Tags: Maps, tf2

cp_redfort with the new theme of the sniper/spy update

Saturday, May 23rd, 2009 Team Fortress 2, cp_redfort 4 Comments
cp_redfort alternative 01
cp_redfort alternative 02

just for fun i used the new theme of the sniper/spy update on my map cp_redfort.
it turned out better than i thought. i really like contrast between the indoor and outdoor areas. but i think i’ll stay with the old theme for now.

here is a screen from the current version for comparison:

cp_redfort picture 1

Tags: Maps, tf2

little tf2 alarm board flash site

Wednesday, May 20th, 2009 Miscellaneous, Team Fortress 2 6 Comments
tf2 alarm board

I made a little flash site inspired by the alarm board of the Meet the Spy video. With the upper left button you can create your own messages on the board and send the link to someone. If there is no message it will pick three random already existing signs. I’m still working on it so there will be more animations and stuff in future versions.

here is the link

Tags: flash, tf2

optimising cp_redfort

Monday, May 18th, 2009 Team Fortress 2, cp_redfort 2 Comments
cp_redfort last cp

Because the last capture point on redfort is currently hard to capture, there will be an additional way up to the top in the next version. you can see it in the front on the picture (you can climb up the boxes to the roof). If the attacking team is controlling the area inside the fort they can approach the last capture point through the three upper exits.

There will also be some changes to the capture times and other small fixes and additions.

Tags: map, tf2

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