map
overview of cp_frontline stage 1
I made a little overview picture of the first stage of cp_frontline_a1.
TF2 custom map cp_frontline_a1 released
This is now the first release of my attack/defend map cp_frontline. Currently it only consists of one stage with two capture points. In the final release there will be three stages.
Many parts are still not very detailed and need some work. Feel free to report any bugs, issues and suggestions.
You can download it here.
New wip screens of cp_frontline stage one
Here are some screenshots of my progress on frontline.
I now changed the environment a bit more to the gravelpit style. i think it fits quite well to the world war 2 theme being a bit more dirty and dusky. i also changed the wood color of my models to fit more in.
with some more detailing, adjusted lightning and added items this first part is finished for the first alpha.
The layout of the second part of that stage is done and blocked out. i’m also going to add a simple 3d skybox in the first release so the water blends nice into the skybox.
optimising cp_redfort
Because the last capture point on redfort is currently hard to capture, there will be an additional way up to the top in the next version. you can see it in the front on the picture (you can climb up the boxes to the roof). If the attacking team is controlling the area inside the fort they can approach the last capture point through the three upper exits.
There will also be some changes to the capture times and other small fixes and additions.
restart stage one cp_frontline
I wasn’t quite satisfied with the current layout of stage one, so i just started a new one. Here is a small wip screen. You can see the spawn room of the attacking team on the right. the first capture point will be behind the left bunkers.
mapping progress
I now named the map cp_frontline. i still have lots of things in my mind that i can only realize with custom stuff. So i think at the end this map will be fully loaded and impossible to download because of the huge filesize
. maybe then i’m also going to release the whole custom content in a ww2 TF2 theme pack.
The layout of the first stage is roughly done and some parts are nearly finished.
Here is a little wip screen of some trenches of the second part of stage one:
alpha 1 of cp_redfort released
I released the first version of my TF2 map cp_redfort (formerly named cp_towerrush).
You can download it here in the maps section.
Here is a short video of it:
new texture done for cp_towerrush
I’m working on my TF2 map cp_towerrush (maybe not the final title
) again. I’m going to add some custom textures to it to get a bit of a castle touch. Here you can take a look at the first one i’ve painted:
arena_wow_v1 (TF2) and ba_wowarena_v1 (CSS)
Added version 1 of my wow arena map to the maps section and i also made a CSS Version of it (ba_wowarena_v1),
that you can download there too.
You can take a look at it in this video:
WoW arena map for CSS and TF2
I’m currently working on a World of Warcraft arena map for the source engine. It’s nearly finished and i’m going to release it for CSS and TF2. Here is a current screenshot of the map:
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