Due to several requests i also made a non medieval version of redfort with the new changes.
I updated cp_redfort to beta 5.
It is now a map with the new medieval mode from the last tf2 update.
I also added some other stuff and changed some things.
You can download it in the maps section.
I made a little overview picture of the first stage of cp_frontline_a1.
This is now the first release of my attack/defend map cp_frontline. Currently it only consists of one stage with two capture points. In the final release there will be three stages.
Many parts are still not very detailed and need some work. Feel free to report any bugs, issues and suggestions.
You can download it here.
Here are some screenshots of my progress on frontline.
I now changed the environment a bit more to the gravelpit style. i think it fits quite well to the world war 2 theme being a bit more dirty and dusky. i also changed the wood color of my models to fit more in.
with some more detailing, adjusted lightning and added items this first part is finished for the first alpha.
The layout of the second part of that stage is done and blocked out. i’m also going to add a simple 3d skybox in the first release so the water blends nice into the skybox.
Because the last capture point on redfort is currently hard to capture, there will be an additional way up to the top in the next version. you can see it in the front on the picture (you can climb up the boxes to the roof). If the attacking team is controlling the area inside the fort they can approach the last capture point through the three upper exits.
There will also be some changes to the capture times and other small fixes and additions.
I wasn’t quite satisfied with the current layout of stage one, so i just started a new one. Here is a small wip screen. You can see the spawn room of the attacking team on the right. the first capture point will be behind the left bunkers.
I now named the map cp_frontline. i still have lots of things in my mind that i can only realize with custom stuff. So i think at the end this map will be fully loaded and impossible to download because of the huge filesize 🙂 . maybe then i’m also going to release the whole custom content in a ww2 TF2 theme pack.
The layout of the first stage is roughly done and some parts are nearly finished.
Here is a little wip screen of some trenches of the second part of stage one:
I released the first version of my TF2 map cp_redfort (formerly named cp_towerrush).
You can download it here in the maps section.
Here is a short video of it:
I’m working on my TF2 map cp_towerrush (maybe not the final title :)) again. I’m going to add some custom textures to it to get a bit of a castle touch. Here you can take a look at the first one i’ve painted: