I’m still working on boulder to improve balance, gameplay and visuals. That’s why i started analyzing every stage of the map. Beginning with stage 1:
Every stage of cp_boulder is divided into 2 areas with one capture point each.
The first area of stage 1 is connected through 5 paths with the second area. All 5 are numbered in the picture above. Path 5 is a oneway path. It helps the attacking team to reach the second area. I’m planning on removing the ramp at path 4 (so it becomes oneway too), because it’s currently too easy for the defending team to surprise the attacking team from behind.
This should make it a bit easier to capture the second cp of the stage. maybe i’m also putting the red spawn room further away from the second cp. Apart from that the different classes are balanced on this stage in my opinion.
more to come..
I made a little Team Fortress 2 Artwork of the Heavy in a little different cartoonish style. It’s just a little sketch, nothing special.
I updated the maps section with a download link and images of ctf_2fortified.
That map was my first Team Fortress 2 map. Today I’m not very satisfied with the current version. Maybe someday it will get an update
I updated the maps section with a download link and images of ctf_npire. Still with a bug in the HUD. As soon as i’m able to fix that problem i’ll release an updated version. I hope that soon an update of Team Fortress 2 solves that problem.
I updated the maps section with a download link and images of ctf_moonwalk.
I updated the maps section with a download link and images of cp_boulder.
Welcome to my blog and my first post.
Finally i decided to create my own mapping blog, to post news about my maps and other game related stuff, mostly about Team Fortress 2. I’m also looking forward to Left 4 Dead.