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WIP cp_towerrush (working title)

Tuesday, November 25th, 2008 Team Fortress 2, cp_redfort 1 Comment
cp_towerrush

This is a map i started a while ago. It’s an attack/defend map with one stage. The objective of the attacking team is to capture all control points in a given order. there will be 4-5 CPs in this map. The RED team has to defend the fortress. Every captured point opens a new path into the fortress. the first CP lowers the bridge, the second CP opens the main gate, the third CP opens an entry in the water ditch and so on.
The map is in a very early stage and only rough blocked out.

Tags: map, tf2

little graphic bug in cp_boulder v4

Tuesday, November 18th, 2008 Team Fortress 2, cp_boulder No Comments

Unfortunately i embedded a wrong file in the bsp. so there is a little graphic glitch at the beginning of the map in the map information screen. It’s annoying but nothing that affects gameplay. so i’m not releasing a new version only to fix this bug.

cp_boulder graphic bug

Tags: cp_boulder, tf2

cp_boulder advanced to cp_boulder_v4

Sunday, November 16th, 2008 Team Fortress 2, cp_boulder 1 Comment

sry for releasing this version shortly after the last release, but i had the time to implement some balance suggestions and to add more detail to the map. you can get it here in the maps section.

cp_boulder picture 3

it should now be much easier to capture the second point of the first stage. also changed and fixed some other stuff.

the final point now also got a special theme to it:
the buildings around the last cap are used as a military spy base by RED.
there also is a large laser cannon that fires at another distant RED base when the last point is captured. so that is actually the reason why BLU wants to get the control over this map :) .

Tags: cp_boulder, map, tf2

cp_boulder_v3 released

Tuesday, November 11th, 2008 Team Fortress 2, cp_boulder No Comments

I released a new version of my map cp_boulder. you can download it here.

cp_boulder picture 1

made some changes to stage 1 so defending gets a bit harder.
reworked some routes at stage 3 and totally cut some routes.
maybe i’m adding a forward spawn for blue at stage 3 in the future.
i also fixed some bugs and exploits and tweaked some capture times.

Tags: cp_boulder, map, tf2

Zombie Power

Thursday, November 6th, 2008 Artworks, Left 4 Dead No Comments

Another Artwork inspired by Left 4 Dead. A really bloody Zombie:

Bubble Zombie

klick to enlarge it

Tags: artwork, l4d, zombie

L4D Fanart

Wednesday, November 5th, 2008 Artworks, Left 4 Dead No Comments

I made a little Left 4 Dead Fanart for a contest of csnation.
Here it is:

left 4 dead fanart

klick to enlarge it

Tags: artwork, l4d

A look at cp_boulder, Part II

Friday, October 24th, 2008 Team Fortress 2, cp_boulder 2 Comments
boulder v2 stage 2

Now to stage 2:

the first area of this stage is one of my favourite parts of the map. like every first cp on each stage it is very straightforward action to the capture point. i have the feeling that it is a bit harder to defend than the first cp of stage 1.

there are mainly 3 paths from the first area to the second one with slight variations. the third path is oneway. i noticed that the easiest way to defend cp2 is to defend the west part of the second area. if the defending team falls back too far it gets very hard to defend.
currently i don’t have any bigger changes planned for stage 2.

Tags: cp_boulder, map, mrmof, tf2

A look at cp_boulder, Part I

Thursday, October 23rd, 2008 Team Fortress 2, cp_boulder No Comments
boulder v2 part1

I’m still working on boulder to improve balance, gameplay and visuals. That’s why i started analyzing every stage of the map. Beginning with stage 1:

Every stage of cp_boulder is divided into 2 areas with one capture point each.
The first area of stage 1 is connected through 5 paths with the second area. All 5 are numbered in the picture above. Path 5 is a oneway path. It helps the attacking team to reach the second area. I’m planning on removing the ramp at path 4 (so it becomes oneway too), because it’s currently too easy for the defending team to surprise the attacking team from behind.
This should make it a bit easier to capture the second cp of the stage. maybe i’m also putting the red spawn room further away from the second cp. Apart from that the different classes are balanced on this stage in my opinion.

more to come.. :)

Tags: cp_boulder, map, mrmof, tf2

Little cartoony Heavy artwork

Wednesday, October 22nd, 2008 Artworks, Team Fortress 2 2 Comments
cartoon heavy

I made a little Team Fortress 2 Artwork of the Heavy in a little different cartoonish style. It’s just a little sketch, nothing special. :)

Tags: artwork, heavy, tf2

Added ctf_2fortified to the maps section

Tuesday, October 21st, 2008 Team Fortress 2, ctf_2fortified No Comments

I updated the maps section with a download link and images of ctf_2fortified.
That map was my first Team Fortress 2 map. Today I’m not very satisfied with the current version. Maybe someday it will get an update :)

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