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making some new models

Tuesday, March 24th, 2009 Models, Team Fortress 2, cp_frontline No Comments

I’m currently working on some models for a beach invasion setting for tf2. here is an early screen of a turret.

turret model

Tags: model, tf2

Little TF2 dm video

Monday, March 23rd, 2009 arena_wow 1 Comment

a little video i recorded of arena_wow on a deathmatch server.

Tags: tf2

cp_redfort_a3 released

Saturday, March 21st, 2009 Team Fortress 2, cp_redfort 1 Comment
cp_redfort_a3

I released a new version of my single-stage attack/defend map cp_redfort.

Changes in this Version:
-changed environment light
-added and changed some health and ammo packs
-fixed a bug of a spawn door of the attacking team
-added a new one-way door to the fort
-added a bit more detail to the map
-adjusted capture times
-some other small changes

you can download it in the maps section.

Tags: cp_redfort, Maps, tf2

SUSN.CC endless battlebay

Wednesday, March 11th, 2009 Miscellaneous No Comments

Relaunch of SUSN endless battlebay

This endless battlebay art project is growing since 2003. Now SUSN.CC was relaunched with a funky Flash-site.
Take a look and/or participate if you have the skills :)

Tags: art, susn

alpha 1 of cp_redfort released

Saturday, March 7th, 2009 Team Fortress 2, cp_redfort No Comments

I released the first version of my TF2 map cp_redfort (formerly named cp_towerrush).
You can download it here in the maps section.
Here is a short video of it:

Tags: map, tf2

new TF2 map alpha release soon

Friday, March 6th, 2009 Team Fortress 2, cp_redfort No Comments
tf2 fort map screen 1

This is a Screenshot of my next map for TF2. The map is a single stage attack/defend map with 4 capture points. With every capture point taken the way into and to the top of the fort gets easier for the attacking team. For example if the attacking team takes the first capture point in front of the fort the drawbridge gets lowered. The workingtitle of the map is currently cp_towerrush, but i think that wont be the name for the release. There is still lots of work to do but maybe the first alpha version is ready at the weekend.

Tags: Maps, tf2

new texture done for cp_towerrush

Wednesday, March 4th, 2009 Team Fortress 2, Textures, cp_redfort 1 Comment

I’m working on my TF2 map cp_towerrush (maybe not the final title :) ) again. I’m going to add some custom textures to it to get a bit of a castle touch. Here you can take a look at the first one i’ve painted:

red banner texture

Tags: map, texture, tf2

arena_wow_v1 (TF2) and ba_wowarena_v1 (CSS)

Saturday, February 28th, 2009 Team Fortress 2, arena_wow 12 Comments

Added version 1 of my wow arena map to the maps section and i also made a CSS Version of it (ba_wowarena_v1),
that you can download there too.
You can take a look at it in this video:

Tags: map, tf2, wow

WoW arena map for CSS and TF2

Saturday, February 28th, 2009 Team Fortress 2, arena_wow 5 Comments

I’m currently working on a World of Warcraft arena map for the source engine. It’s nearly finished and i’m going to release it for CSS and TF2. Here is a current screenshot of the map:

wow arena tf2

Tags: css, map, tf2, wow

Massive Scout Fun!

Thursday, February 26th, 2009 Team Fortress 2 No Comments
all scouts your team

Most people moan about the one-sided class choices of their team mates shortly after a TF2 class update, but i think it’s refreshingly different and especially fun a few days. :-) Happy scouting.

scout action

Tags: scout, tf2, update

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