I made a little flash site inspired by the alarm board of the Meet the Spy video. With the upper left button you can create your own messages on the board and send the link to someone. If there is no message it will pick three random already existing signs. I’m still working on it so there will be more animations and stuff in future versions.
Because the last capture point on redfort is currently hard to capture, there will be an additional way up to the top in the next version. you can see it in the front on the picture (you can climb up the boxes to the roof). If the attacking team is controlling the area inside the fort they can approach the last capture point through the three upper exits.
There will also be some changes to the capture times and other small fixes and additions.
I wasn’t quite satisfied with the current layout of stage one, so i just started a new one. Here is a small wip screen. You can see the spawn room of the attacking team on the right. the first capture point will be behind the left bunkers.
I updated cp_redfort, now beta 1.
I added signs and new textures to make it easier to find the way to the right cps. also added messages to the HUD to inform the player about the new ways into the fort after capturing a cp. i also tried to improve performance, but since it’s a very open map optimizing isn’t really easy. that’s also why i havn’t added much more detail to the map in this version.
New “Nebelwerfer” model for cp_frontline.
I made a little poster for the blu spawn room of cp_redfort. in the next version there will also be more signs to make the ways to the capture points more obvious.
I made a new logo for the defending team on cp_frontline. maybe i should also make a new one for the attacking team on the landing boats.
I now named the map cp_frontline. i still have lots of things in my mind that i can only realize with custom stuff. So i think at the end this map will be fully loaded and impossible to download because of the huge filesize 🙂 . maybe then i’m also going to release the whole custom content in a ww2 TF2 theme pack.
The layout of the first stage is roughly done and some parts are nearly finished.
Here is a little wip screen of some trenches of the second part of stage one:
I finished a few more tf2 models.
This is a wooden wall for trenches:
Here is a simple ingame screenshot just to get the feeling what it could look like in TF2
On the next screens you can see two simple additional models i made. just some rusty bunker stuff to give them more detail. There you can also see some new concrete textures for the bunkers i made.
I now finished the landing boat. the ramp is an extra model, so it now consists of two models.
Here is an ingame screenshot of the boat:
Here is also an out-take of the final base texture: