TF2 custom map cp_frontline_a1 released
This is now the first release of my attack/defend map cp_frontline. Currently it only consists of one stage with two capture points. In the final release there will be three stages.
Many parts are still not very detailed and need some work. Feel free to report any bugs, issues and suggestions.
You can download it here.
5 Comments to TF2 custom map cp_frontline_a1 released
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Wow! I was waiting for this! Great deatails, awesomo models, quite nice optimized. But big turets look bit misplaced. IMHO they dont fit here, mayby use somethin similiar: http://images3.wikia.nocookie.net/fallout/images/6/6b/Fallout-3-20081210103254094.jpg Did small reasarch and found that small ones were realy used in Normandy. Did you know that they are turets from Panzer IV? Now you have to model rest of the tank
Awesome dude!!Rly awesome.But i think IMHO the textures of the building should be a bit emmm detailed
http://www.mrmof.com/wp-content/uploads/2009/06/cp_frontline_a1-02.jpg
Here the walls of the building are very clean.Make it more dirtier.But it is awesome.I hope Valve will makes some of your maps official
Thanks for your comments.
to fit more into the war theme. And i think sooner or later there needs to be a tank in this map
In the next versions i’m going to add more detail and i try to get those clean buildings dirtier
very good job. you know this work! Keep going..
Awesome work as usual! You should post the maps on that hellhole fpsbanana.com and on tf2maps.net as well – while you probably won’t need a lot of mapping criticism considering you’re so good at it, exposure always helps with getting your map played.