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TF2 map cp_redfort_b3 released

Monday, May 25th, 2009 Team Fortress 2, cp_redfort
cp_redfort_b3_01

Changes:
-changed the whole Theme to the new one
-reworked the area around the fort
-changed some items and capture times
-added a new path to the top, to the last cp
-fixed some bugs, added some clip brushes and some other small changes.

You can download the map in the maps section.

Tags: Maps, tf2

10 Comments to TF2 map cp_redfort_b3 released

  1. Thats much better, nice detial. And nice map.

  2. FOD on May 25th, 2009
  3. Wow! Great.

    “It was dark and stormy night…”

    Already downloading!

  4. Gustav on May 25th, 2009
  5. Looking good mate!

  6. Habboi on May 26th, 2009
  7. thanks for the comments :)

  8. mrmof on May 27th, 2009
  9. You deserve good comments for this map. I cant wait for your next project in WW2 theme.

  10. Gustav on May 27th, 2009
  11. Just letting you know that we’ve had several good games on a full server and it seems that both teams can win this one. Not enough data yet to say anything decisive about the balance but those are the first impressions. Small bug with the waiting for respawn-camera: the camera is static but if you move the mouse around the buildings will change their brightness as if the light source was moving.

  12. Bustis on May 27th, 2009
  13. thanks for your feedback. i noticed this bug too, but couldn’t find a solution. then i found out this bug exists in valve maps too. i think there is something messed up with the fog in the spectator cam.

  14. mrmof on May 29th, 2009
  15. Hey,

    We (the UKCS community) had a full-server maptest of your map Redfort. Personally I really liked it, but there were mixed feelings about it (mainly, red is overpowered).

    I have a few feedback points for you:

    - Maybe add another blue spawnpoint on the opposite side of the castle.
    - Maybe make it less easy for reds to attack blue spawn (maybe some buildings / trees or something to provide blue with a little more cover)

    like I said, I really like the map, great work!!

  16. Wombat on July 31st, 2009
  17. This map have easily become my all time favorite. It feel perfectly balanced and heavily rewards strategy and teamwork. RED team, however, has a distinct heavy advantage to this map due to the low amount of alternate routes.

    The only change I would like to see would be the sewers route opened after the second point cap (rather than 3rd) to ease up on the offense/defense balance.

    The props, skybox, textures and overall mood brings the experience to an all time high.

  18. MercenaryBlue on September 14th, 2009
  19. There is a problem in our server when you connect too fast to the map the server drops sometimes when we get into redfort b3. Decent map we play Swords and Arrows on it totally epic play it on this map.

  20. Codeman on October 22nd, 2009

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