restart stage one cp_frontline
I wasn’t quite satisfied with the current layout of stage one, so i just started a new one. Here is a small wip screen. You can see the spawn room of the attacking team on the right. the first capture point will be behind the left bunkers.
4 Comments to restart stage one cp_frontline
Leave a comment
Search
Categories
- Artworks (7)
- Left 4 Dead (3)
- Maps (41)
- arena_wow (3)
- cp_boulder (7)
- cp_frontline (15)
- cp_redfort (10)
- ctf_2fortified (1)
- ctf_moonwalk (1)
- ctf_npire (2)
- ctf_wintervalley (2)
- Miscellaneous (3)
- Models (9)
- Quake Live (1)
- Team Fortress 2 (44)
- Textures (3)
Archives
- June 2009 (5)
- May 2009 (5)
- April 2009 (6)
- March 2009 (11)
- February 2009 (7)
- January 2009 (1)
- December 2008 (4)
- November 2008 (7)
- October 2008 (8)

Looking good. Did you test the first layout with real players before scrapping?
I can’t really see anything worth criticising since really, the picture is so small ;O
can you release the first stage so far as a promo .bsp
i cant wait to play it
the first stage wasn’t really testable yet. but it was just too small in some areas and i wasn’t satisfied how the layout turned out. currenty only the first part of the stage is somewhat done. i’m still trying to find a good layout for part two. maybe i first draw the whole stage on paper.
when the first stage is in a playable state i’ll release a bsp so i can see if i have to scrap it again
Id Love to play it!!! If you would like help with models or servers give me a shout!!