Archive for June, 2009
overview of cp_frontline stage 1
I made a little overview picture of the first stage of cp_frontline_a1.
TF2 custom map cp_frontline_a1 released
This is now the first release of my attack/defend map cp_frontline. Currently it only consists of one stage with two capture points. In the final release there will be three stages.
Many parts are still not very detailed and need some work. Feel free to report any bugs, issues and suggestions.
You can download it here.
A few new rusty TF2 models for frontline
Here are some new models i made in the last couple of days. The big cannons are going to add a bit more eye candy to the skyline. The other models will give the bunker buildings more details and color.
New wip screens of cp_frontline stage one
Here are some screenshots of my progress on frontline.
I now changed the environment a bit more to the gravelpit style. i think it fits quite well to the world war 2 theme being a bit more dirty and dusky. i also changed the wood color of my models to fit more in.
with some more detailing, adjusted lightning and added items this first part is finished for the first alpha.
The layout of the second part of that stage is done and blocked out. i’m also going to add a simple 3d skybox in the first release so the water blends nice into the skybox.
TF2 model – barbed wire fence
The past few days i had some time to work on cp_frontline again. I also made this new model of a barbed wire fence:
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