Archive for May, 2009
TF2 map cp_redfort_b3 released
Changes:
-changed the whole Theme to the new one
-reworked the area around the fort
-changed some items and capture times
-added a new path to the top, to the last cp
-fixed some bugs, added some clip brushes and some other small changes.
You can download the map in the maps section.
cp_redfort with the new theme of the sniper/spy update
just for fun i used the new theme of the sniper/spy update on my map cp_redfort.
it turned out better than i thought. i really like contrast between the indoor and outdoor areas. but i think i’ll stay with the old theme for now.
here is a screen from the current version for comparison:
little tf2 alarm board flash site
I made a little flash site inspired by the alarm board of the Meet the Spy video. With the upper left button you can create your own messages on the board and send the link to someone. If there is no message it will pick three random already existing signs. I’m still working on it so there will be more animations and stuff in future versions.
optimising cp_redfort
Because the last capture point on redfort is currently hard to capture, there will be an additional way up to the top in the next version. you can see it in the front on the picture (you can climb up the boxes to the roof). If the attacking team is controlling the area inside the fort they can approach the last capture point through the three upper exits.
There will also be some changes to the capture times and other small fixes and additions.
restart stage one cp_frontline
I wasn’t quite satisfied with the current layout of stage one, so i just started a new one. Here is a small wip screen. You can see the spawn room of the attacking team on the right. the first capture point will be behind the left bunkers.
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