Archive for April, 2009
I updated cp_redfort, now beta 1.
I added signs and new textures to make it easier to find the way to the right cps. also added messages to the HUD to inform the player about the new ways into the fort after capturing a cp. i also tried to improve performance, but since it’s a very open map optimizing isn’t really easy. that’s also why i havn’t added much more detail to the map in this version.
I made a little poster for the blu spawn room of cp_redfort. in the next version there will also be more signs to make the ways to the capture points more obvious.
I made a new logo for the defending team on cp_frontline. maybe i should also make a new one for the attacking team on the landing boats.
I now named the map cp_frontline. i still have lots of things in my mind that i can only realize with custom stuff. So i think at the end this map will be fully loaded and impossible to download because of the huge filesize . maybe then i’m also going to release the whole custom content in a ww2 TF2 theme pack.
The layout of the first stage is roughly done and some parts are nearly finished.
Here is a little wip screen of some trenches of the second part of stage one:
I finished a few more tf2 models.
This is a wooden wall for trenches:
Here is a simple ingame screenshot just to get the feeling what it could look like in TF2
On the next screens you can see two simple additional models i made. just some rusty bunker stuff to give them more detail. There you can also see some new concrete textures for the bunkers i made.