Archive for March, 2009
I now finished the landing boat. the ramp is an extra model, so it now consists of two models.
Here is an ingame screenshot of the boat:
Here is also an out-take of the final base texture:
I textured two new models. normal maps and specular maps still need to be done.
The bomb was modeled by s.kalli, the landing ship by me.
Another new TF2 model finished. The modeling was done by my friend s.kalli. i made the textures.
Here is also an ingame screenshot of the new models:
this is a sandbags model i made for tf2.
I’m currently working on some models for a beach invasion setting for tf2. here is an early screen of a turret.
a little video i recorded of arena_wow on a deathmatch server.
I released a new version of my single-stage attack/defend map cp_redfort.
Changes in this Version:
-changed environment light
-added and changed some health and ammo packs
-fixed a bug of a spawn door of the attacking team
-added a new one-way door to the fort
-added a bit more detail to the map
-adjusted capture times
-some other small changes
you can download it in the maps section.
Relaunch of SUSN endless battlebay
This endless battlebay art project is growing since 2003. Now SUSN.CC was relaunched with a funky Flash-site.
Take a look and/or participate if you have the skills
I released the first version of my TF2 map cp_redfort (formerly named cp_towerrush).
You can download it here in the maps section.
Here is a short video of it:
This is a Screenshot of my next map for TF2. The map is a single stage attack/defend map with 4 capture points. With every capture point taken the way into and to the top of the fort gets easier for the attacking team. For example if the attacking team takes the first capture point in front of the fort the drawbridge gets lowered. The workingtitle of the map is currently cp_towerrush, but i think that wont be the name for the release. There is still lots of work to do but maybe the first alpha version is ready at the weekend.