Archive for February, 2009
Added version 1 of my wow arena map to the maps section and i also made a CSS Version of it (ba_wowarena_v1),
that you can download there too.
You can take a look at it in this video:
I’m currently working on a World of Warcraft arena map for the source engine. It’s nearly finished and i’m going to release it for CSS and TF2. Here is a current screenshot of the map:
Most people moan about the one-sided class choices of their team mates shortly after a TF2 class update, but i think it’s refreshingly different and especially fun a few days. Happy scouting.
With the new Scout Update the Spy in TF2 got new possibilities to fool his opponents by switching his weapons.
Most of you will know, that you can fool your enemies by reloading your revolver. They will see the class you are disguised as reloading. in this video you can see what your opponents will see.
Just a few minutes ago the quake live open beta started. I thought i could take a look now at the game, but i’m obviously not the only one. Every new player has to wait in queue before he can join. Now i hope the Team Fortress 2 Scout Update gets released in a few hours so i can play new stuff without standing in a waiting line.
A little new TF2 fanart sketch.
I found some old ctf_npire sketches i made way back. Sadly the HUD is still buged with just one neutral flag.
I hoped that valve fixed this problem with the new ctf features in the sdk but i still found no solution for this problem.