no flash?
  • Home
  • About
  • Custom Maps
  • Links

Archive for November, 2008

L4D Campaign poster mockup

Thursday, November 27th, 2008 Artworks, Left 4 Dead 5 Comments
dev textures poster

The SDK for Left 4 Dead isn’t yet released but i allready fear the flood of orange maps shortly after the release. That inspired me to this little campaign poster :)

Tags: l4d, poster

WIP cp_towerrush (working title)

Tuesday, November 25th, 2008 Team Fortress 2, cp_redfort 1 Comment
cp_towerrush

This is a map i started a while ago. It’s an attack/defend map with one stage. The objective of the attacking team is to capture all control points in a given order. there will be 4-5 CPs in this map. The RED team has to defend the fortress. Every captured point opens a new path into the fortress. the first CP lowers the bridge, the second CP opens the main gate, the third CP opens an entry in the water ditch and so on.
The map is in a very early stage and only rough blocked out.

Tags: map, tf2

little graphic bug in cp_boulder v4

Tuesday, November 18th, 2008 Team Fortress 2, cp_boulder No Comments

Unfortunately i embedded a wrong file in the bsp. so there is a little graphic glitch at the beginning of the map in the map information screen. It’s annoying but nothing that affects gameplay. so i’m not releasing a new version only to fix this bug.

cp_boulder graphic bug

Tags: cp_boulder, tf2

cp_boulder advanced to cp_boulder_v4

Sunday, November 16th, 2008 Team Fortress 2, cp_boulder 1 Comment

sry for releasing this version shortly after the last release, but i had the time to implement some balance suggestions and to add more detail to the map. you can get it here in the maps section.

cp_boulder picture 3

it should now be much easier to capture the second point of the first stage. also changed and fixed some other stuff.

the final point now also got a special theme to it:
the buildings around the last cap are used as a military spy base by RED.
there also is a large laser cannon that fires at another distant RED base when the last point is captured. so that is actually the reason why BLU wants to get the control over this map :) .

Tags: cp_boulder, map, tf2

cp_boulder_v3 released

Tuesday, November 11th, 2008 Team Fortress 2, cp_boulder No Comments

I released a new version of my map cp_boulder. you can download it here.

cp_boulder picture 1

made some changes to stage 1 so defending gets a bit harder.
reworked some routes at stage 3 and totally cut some routes.
maybe i’m adding a forward spawn for blue at stage 3 in the future.
i also fixed some bugs and exploits and tweaked some capture times.

Tags: cp_boulder, map, tf2

Zombie Power

Thursday, November 6th, 2008 Artworks, Left 4 Dead 1 Comment

Another Artwork inspired by Left 4 Dead. A really bloody Zombie:

Bubble Zombie

klick to enlarge it

Tags: artwork, l4d, zombie

L4D Fanart

Wednesday, November 5th, 2008 Artworks, Left 4 Dead 1 Comment

I made a little Left 4 Dead Fanart for a contest of csnation.
Here it is:

left 4 dead fanart

klick to enlarge it

Tags: artwork, l4d

 
 
ZUMSPASS.COM

Search

 

Categories

  • Artworks (7)
  • Left 4 Dead (3)
  • Maps (44)
    • arena_wow (3)
    • cp_boulder (7)
    • cp_frontline (16)
    • cp_redfort (12)
    • ctf_2fortified (1)
    • ctf_moonwalk (1)
    • ctf_npire (2)
    • ctf_wintervalley (2)
  • Miscellaneous (3)
  • Models (10)
  • Quake Live (1)
  • Team Fortress 2 (46)
  • Textures (3)

Archives

  • February 2012 (1)
  • May 2011 (1)
  • December 2010 (1)
  • June 2009 (5)
  • May 2009 (5)
  • April 2009 (6)
  • March 2009 (11)
  • February 2009 (7)
  • January 2009 (1)
  • December 2008 (4)
  • November 2008 (7)
  • October 2008 (8)