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	<title>mrmof</title>
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	<link>http://www.mrmof.com</link>
	<description>mapping blog by mrmof</description>
	<lastBuildDate>Mon, 15 Jun 2009 21:57:40 +0000</lastBuildDate>
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			<item>
		<title>overview of cp_frontline stage 1</title>
		<link>http://www.mrmof.com/?p=461</link>
		<comments>http://www.mrmof.com/?p=461#comments</comments>
		<pubDate>Mon, 15 Jun 2009 21:57:40 +0000</pubDate>
		<dc:creator>mrmof</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[cp_frontline]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.mrmof.com/?p=461</guid>
		<description><![CDATA[I made a little overview picture of the first stage of cp_frontline_a1.





]]></description>
			<content:encoded><![CDATA[<p>I made a little overview picture of the first stage of cp_frontline_a1.</p>
<div class="mceTemp">
<dl id="attachment_460" class="wp-caption alignnone" style="width: 499px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-460" title="frontline overview" src="http://www.mrmof.com/wp-content/uploads/2009/06/frontline_overview01.jpg" alt="frontline overview" width="489" height="800" /></dt>
</dl>
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			<wfw:commentRss>http://www.mrmof.com/?feed=rss2&amp;p=461</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>TF2 custom map cp_frontline_a1 released</title>
		<link>http://www.mrmof.com/?p=456</link>
		<comments>http://www.mrmof.com/?p=456#comments</comments>
		<pubDate>Sun, 14 Jun 2009 16:26:11 +0000</pubDate>
		<dc:creator>mrmof</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[cp_frontline]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.mrmof.com/?p=456</guid>
		<description><![CDATA[This is now the first release of my attack/defend map cp_frontline. Currently it only consists of one stage with two capture points. In the final release there will be three stages.
Many parts are still not very detailed and need some work. Feel free to report any bugs, issues and suggestions.
You can download it here.















]]></description>
			<content:encoded><![CDATA[<p>This is now the first release of my attack/defend map cp_frontline. Currently it only consists of one stage with two capture points. In the final release there will be three stages.<br />
Many parts are still not very detailed and need some work. Feel free to report any bugs, issues and suggestions.<br />
You can download it <a href="http://www.mrmof.com/?page_id=9#cp_frontline">here</a>.</p>
<div class="mceTemp">
<dl id="attachment_453" class="wp-caption alignnone" style="width: 578px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-453" title="cp_frontline_a1-01" src="http://www.mrmof.com/wp-content/uploads/2009/06/cp_frontline_a1-01.jpg" alt="cp_frontline_a1-01" width="568" height="310" /></dt>
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<div class="mceTemp">
<dl id="attachment_454" class="wp-caption alignnone" style="width: 578px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-454" title="cp_frontline_a1-02" src="http://www.mrmof.com/wp-content/uploads/2009/06/cp_frontline_a1-02.jpg" alt="cp_frontline_a1-02" width="568" height="355" /></dt>
</dl>
</div>
<div class="mceTemp">
<dl id="attachment_455" class="wp-caption alignnone" style="width: 578px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-455" title="cp_frontline_a1-03" src="http://www.mrmof.com/wp-content/uploads/2009/06/cp_frontline_a1-03.jpg" alt="cp_frontline_a1-03" width="568" height="355" /></dt>
</dl>
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			<wfw:commentRss>http://www.mrmof.com/?feed=rss2&amp;p=456</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>A few new rusty TF2 models for frontline</title>
		<link>http://www.mrmof.com/?p=448</link>
		<comments>http://www.mrmof.com/?p=448#comments</comments>
		<pubDate>Tue, 09 Jun 2009 13:14:45 +0000</pubDate>
		<dc:creator>mrmof</dc:creator>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[cp_frontline]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.mrmof.com/?p=448</guid>
		<description><![CDATA[Here are some new models i made in the last couple of days. The big cannons are going to add a bit more eye candy to the skyline. The other models will give the bunker buildings more details and color.





]]></description>
			<content:encoded><![CDATA[<p>Here are some new models i made in the last couple of days. The big cannons are going to add a bit more eye candy to the skyline. The other models will give the bunker buildings more details and color.</p>
<div class="mceTemp">
<dl id="attachment_449" class="wp-caption alignnone" style="width: 578px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-449" title="rusty tf2 models" src="http://www.mrmof.com/wp-content/uploads/2009/06/rusty_stuff01.jpg" alt="rusty tf2 models" width="568" height="447" /></dt>
</dl>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.mrmof.com/?feed=rss2&amp;p=448</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>New wip screens of cp_frontline stage one</title>
		<link>http://www.mrmof.com/?p=439</link>
		<comments>http://www.mrmof.com/?p=439#comments</comments>
		<pubDate>Fri, 05 Jun 2009 00:08:14 +0000</pubDate>
		<dc:creator>mrmof</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[cp_frontline]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.mrmof.com/?p=439</guid>
		<description><![CDATA[Here are some screenshots of my progress on frontline.
I now changed the environment a bit more to the gravelpit style. i think it fits quite well to the world war 2 theme being a bit more dirty and dusky. i also changed the wood color of my models to fit more in.
with some more detailing, [...]]]></description>
			<content:encoded><![CDATA[<p>Here are some screenshots of my progress on frontline.<br />
I now changed the environment a bit more to the gravelpit style. i think it fits quite well to the world war 2 theme being a bit more dirty and dusky. i also changed the wood color of my models to fit more in.</p>
<p>with some more detailing, adjusted lightning and added items this first part is finished for the first alpha.<br />
The layout of the second part of that stage is done and blocked out. i&#8217;m also going to add a simple 3d skybox in the first release so the water blends nice into the skybox.</p>
<div class="mceTemp">
<dl id="attachment_440" class="wp-caption alignnone" style="width: 578px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-440" title="frontline-stage1-wip01" src="http://www.mrmof.com/wp-content/uploads/2009/06/frontline-stage1-wip01.jpg" alt="frontline-stage1-wip01" width="568" height="435" /></dt>
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<div class="mceTemp">
<dl id="attachment_441" class="wp-caption alignnone" style="width: 578px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-441" title="frontline-stage1-wip02" src="http://www.mrmof.com/wp-content/uploads/2009/06/frontline-stage1-wip02.jpg" alt="frontline-stage1-wip02" width="568" height="422" /></dt>
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</div>
<div class="mceTemp">
<dl id="attachment_442" class="wp-caption alignnone" style="width: 578px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-442" title="frontline-stage1-wip03" src="http://www.mrmof.com/wp-content/uploads/2009/06/frontline-stage1-wip03.jpg" alt="frontline-stage1-wip03" width="568" height="363" /></dt>
</dl>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.mrmof.com/?feed=rss2&amp;p=439</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>TF2 model &#8211; barbed wire fence</title>
		<link>http://www.mrmof.com/?p=436</link>
		<comments>http://www.mrmof.com/?p=436#comments</comments>
		<pubDate>Mon, 01 Jun 2009 23:26:58 +0000</pubDate>
		<dc:creator>mrmof</dc:creator>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[cp_frontline]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.mrmof.com/?p=436</guid>
		<description><![CDATA[The past few days i had some time to work on cp_frontline again. I also made this new model of a barbed wire fence:





]]></description>
			<content:encoded><![CDATA[<p>The past few days i had some time to work on cp_frontline again. I also made this new model of a barbed wire fence:</p>
<div class="mceTemp">
<dl id="attachment_437" class="wp-caption alignnone" style="width: 578px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-437" title="barbed-wire-fence" src="http://www.mrmof.com/wp-content/uploads/2009/06/barbed-wire.jpg" alt="barbed-wire-fence" width="568" height="343" /></dt>
</dl>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.mrmof.com/?feed=rss2&amp;p=436</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>TF2 map cp_redfort_b3 released</title>
		<link>http://www.mrmof.com/?p=432</link>
		<comments>http://www.mrmof.com/?p=432#comments</comments>
		<pubDate>Mon, 25 May 2009 13:37:03 +0000</pubDate>
		<dc:creator>mrmof</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[cp_redfort]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.mrmof.com/?p=432</guid>
		<description><![CDATA[




Changes:
-changed the whole Theme to the new one
-reworked the area around the fort
-changed some items and capture times
-added a new path to the top, to the last cp
-fixed some bugs, added some clip brushes and some other small changes.
You can download the map in the maps section.
]]></description>
			<content:encoded><![CDATA[<div class="mceTemp">
<dl id="attachment_429" class="wp-caption alignnone" style="width: 578px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-429" title="cp_redfort_b3_01" src="http://www.mrmof.com/wp-content/uploads/2008/10/cp_redfort_b3_01.jpg" alt="cp_redfort_b3_01" width="568" height="355" /></dt>
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<p>Changes:<br />
-changed the whole Theme to the new one<br />
-reworked the area around the fort<br />
-changed some items and capture times<br />
-added a new path to the top, to the last cp<br />
-fixed some bugs, added some clip brushes and some other small changes.</p>
<p>You can download the map in the <a href="http://www.mrmof.com/?page_id=9#cp_redfort">maps section</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrmof.com/?feed=rss2&amp;p=432</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>cp_redfort with the new theme of the sniper/spy update</title>
		<link>http://www.mrmof.com/?p=420</link>
		<comments>http://www.mrmof.com/?p=420#comments</comments>
		<pubDate>Sat, 23 May 2009 00:32:13 +0000</pubDate>
		<dc:creator>mrmof</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[cp_redfort]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.mrmof.com/?p=420</guid>
		<description><![CDATA[









just for fun i used the new theme of the sniper/spy update on my map cp_redfort.
it turned out better than i thought. i really like contrast between the indoor and outdoor areas. but i think i&#8217;ll stay with the old theme for now.
here is a screen from the current version for comparison:





]]></description>
			<content:encoded><![CDATA[<div class="mceTemp">
<dl id="attachment_421" class="wp-caption alignnone" style="width: 578px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-421" title="cp_redfort alternative 01" src="http://www.mrmof.com/wp-content/uploads/2009/05/cp_redfort_alternative01.jpg" alt="cp_redfort alternative 01" width="568" height="462" /></dt>
</dl>
</div>
<div class="mceTemp">
<dl id="attachment_422" class="wp-caption alignnone" style="width: 578px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-422" title="cp_redfort alternative 02" src="http://www.mrmof.com/wp-content/uploads/2009/05/cp_redfort_alternative02.jpg" alt="cp_redfort alternative 02" width="568" height="389" /></dt>
</dl>
</div>
<p>just for fun i used the new theme of the sniper/spy update on my map cp_redfort.<br />
it turned out better than i thought. i really like contrast between the indoor and outdoor areas. but i think i&#8217;ll stay with the old theme for now.</p>
<p>here is a screen from the current version for comparison:</p>
<div class="mceTemp">
<dl id="attachment_52" class="wp-caption alignnone" style="width: 580px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-52" title="cp_redfort picture 1" src="http://www.mrmof.com/wp-content/uploads/2009/04/cp_redfort_b10001.jpg" alt="cp_redfort picture 1" width="568" height="355" /></dt>
</dl>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.mrmof.com/?feed=rss2&amp;p=420</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>little tf2 alarm board flash site</title>
		<link>http://www.mrmof.com/?p=417</link>
		<comments>http://www.mrmof.com/?p=417#comments</comments>
		<pubDate>Wed, 20 May 2009 16:59:07 +0000</pubDate>
		<dc:creator>mrmof</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.mrmof.com/?p=417</guid>
		<description><![CDATA[




I made a little flash site inspired by the alarm board of the Meet the Spy video. With the upper left button you can create your own messages on the board and send the link to someone. If there is no message it will pick three random already existing signs. I&#8217;m still working on it [...]]]></description>
			<content:encoded><![CDATA[<div class="mceTemp">
<dl id="attachment_418" class="wp-caption alignnone" style="width: 578px;">
<dt class="wp-caption-dt"><a href="http://www.mrmof.com/tf2b/index.php"><img class="size-full wp-image-418" title="tf2 alarm board" src="http://www.mrmof.com/wp-content/uploads/2009/05/tf2-alarm-board.jpg" alt="tf2 alarm board" width="568" height="413" /></a></dt>
</dl>
</div>
<p>I made a little flash site inspired by the alarm board of the <a href="http://www.teamfortress.com/spyupdate/day05_english.htm">Meet the Spy video</a>. With the upper left button you can create your own messages on the board and send the link to someone. If there is no message it will pick three random already existing signs. I&#8217;m still working on it so there will be more animations and stuff in future versions.</p>
<p><a href="http://www.mrmof.com/tf2b/index.php">here is the link</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrmof.com/?feed=rss2&amp;p=417</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>optimising cp_redfort</title>
		<link>http://www.mrmof.com/?p=412</link>
		<comments>http://www.mrmof.com/?p=412#comments</comments>
		<pubDate>Sun, 17 May 2009 23:48:30 +0000</pubDate>
		<dc:creator>mrmof</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[cp_redfort]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.mrmof.com/?p=412</guid>
		<description><![CDATA[




Because the last capture point on redfort is currently hard to capture, there will be an additional way up to the top in the next version. you can see it in the front on the picture (you can climb up the boxes to the roof). If the attacking team is controlling the area inside the [...]]]></description>
			<content:encoded><![CDATA[<div class="mceTemp">
<dl id="attachment_413" class="wp-caption alignnone" style="width: 578px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-413" title="cp_redfort last cp" src="http://www.mrmof.com/wp-content/uploads/2009/05/cp_redfort_b20000.jpg" alt="cp_redfort last cp" width="568" height="459" /></dt>
</dl>
</div>
<p>Because the last capture point on redfort is currently hard to capture, there will be an additional way up to the top in the next version. you can see it in the front on the picture (you can climb up the boxes to the roof). If the attacking team is controlling the area inside the fort they can approach the last capture point through the three upper exits.</p>
<p>There will also be some changes to the capture times and other small fixes and additions.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrmof.com/?feed=rss2&amp;p=412</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>restart stage one cp_frontline</title>
		<link>http://www.mrmof.com/?p=408</link>
		<comments>http://www.mrmof.com/?p=408#comments</comments>
		<pubDate>Sun, 10 May 2009 17:02:32 +0000</pubDate>
		<dc:creator>mrmof</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[cp_frontline]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://www.mrmof.com/?p=408</guid>
		<description><![CDATA[I wasn&#8217;t quite satisfied with the current layout of stage one, so i just started a new one. Here is a small wip screen. You can see the spawn room of the attacking team on the right. the first capture point will be behind the left bunkers.





]]></description>
			<content:encoded><![CDATA[<p>I wasn&#8217;t quite satisfied with the current layout of stage one, so i just started a new one. Here is a small wip screen. You can see the spawn room of the attacking team on the right. the first capture point will be behind the left bunkers.</p>
<div class="mceTemp">
<dl id="attachment_409" class="wp-caption alignnone" style="width: 578px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-409" title="frontline wip screen stage one" src="http://www.mrmof.com/wp-content/uploads/2009/05/frontline_wip.jpg" alt="frontline wip screen stage one" width="568" height="367" /></dt>
</dl>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.mrmof.com/?feed=rss2&amp;p=408</wfw:commentRss>
		<slash:comments>4</slash:comments>
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