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cp_redfort

TF2 map cp_redfort_b3 released

Monday, May 25th, 2009 Team Fortress 2, cp_redfort 10 Comments
cp_redfort_b3_01

Changes:
-changed the whole Theme to the new one
-reworked the area around the fort
-changed some items and capture times
-added a new path to the top, to the last cp
-fixed some bugs, added some clip brushes and some other small changes.

You can download the map in the maps section.

Tags: Maps, tf2

cp_redfort with the new theme of the sniper/spy update

Saturday, May 23rd, 2009 Team Fortress 2, cp_redfort 2 Comments
cp_redfort alternative 01
cp_redfort alternative 02

just for fun i used the new theme of the sniper/spy update on my map cp_redfort.
it turned out better than i thought. i really like contrast between the indoor and outdoor areas. but i think i’ll stay with the old theme for now.

here is a screen from the current version for comparison:

cp_redfort picture 1

Tags: Maps, tf2

optimising cp_redfort

Monday, May 18th, 2009 Team Fortress 2, cp_redfort 2 Comments
cp_redfort last cp

Because the last capture point on redfort is currently hard to capture, there will be an additional way up to the top in the next version. you can see it in the front on the picture (you can climb up the boxes to the roof). If the attacking team is controlling the area inside the fort they can approach the last capture point through the three upper exits.

There will also be some changes to the capture times and other small fixes and additions.

Tags: map, tf2

cp_redfort_b1 released

Monday, April 27th, 2009 Team Fortress 2, cp_redfort 3 Comments
cp_redfort_b1 01

I updated cp_redfort, now beta 1.
I added signs and new textures to make it easier to find the way to the right cps. also added messages to the HUD to inform the player about the new ways into the fort after capturing a cp. i also tried to improve performance, but since it’s a very open map optimizing isn’t really easy. that’s also why i havn’t added much more detail to the map in this version.

Tags: Maps, tf2

redfort poster

Wednesday, April 15th, 2009 Team Fortress 2, Textures, cp_redfort 9 Comments

I made a little poster for the blu spawn room of cp_redfort. in the next version there will also be more signs to make the ways to the capture points more obvious.

tf2 redfort poster

Tags: cp_redfort, tf2

cp_redfort_a3 released

Saturday, March 21st, 2009 Team Fortress 2, cp_redfort 1 Comment
cp_redfort_a3

I released a new version of my single-stage attack/defend map cp_redfort.

Changes in this Version:
-changed environment light
-added and changed some health and ammo packs
-fixed a bug of a spawn door of the attacking team
-added a new one-way door to the fort
-added a bit more detail to the map
-adjusted capture times
-some other small changes

you can download it in the maps section.

Tags: cp_redfort, Maps, tf2

alpha 1 of cp_redfort released

Saturday, March 7th, 2009 Team Fortress 2, cp_redfort No Comments

I released the first version of my TF2 map cp_redfort (formerly named cp_towerrush).
You can download it here in the maps section.
Here is a short video of it:

Tags: map, tf2

new TF2 map alpha release soon

Friday, March 6th, 2009 Team Fortress 2, cp_redfort No Comments
tf2 fort map screen 1

This is a Screenshot of my next map for TF2. The map is a single stage attack/defend map with 4 capture points. With every capture point taken the way into and to the top of the fort gets easier for the attacking team. For example if the attacking team takes the first capture point in front of the fort the drawbridge gets lowered. The workingtitle of the map is currently cp_towerrush, but i think that wont be the name for the release. There is still lots of work to do but maybe the first alpha version is ready at the weekend.

Tags: Maps, tf2

new texture done for cp_towerrush

Wednesday, March 4th, 2009 Team Fortress 2, Textures, cp_redfort 1 Comment

I’m working on my TF2 map cp_towerrush (maybe not the final title :) ) again. I’m going to add some custom textures to it to get a bit of a castle touch. Here you can take a look at the first one i’ve painted:

red banner texture

Tags: map, texture, tf2

WIP cp_towerrush (working title)

Tuesday, November 25th, 2008 Team Fortress 2, cp_redfort 1 Comment
cp_towerrush

This is a map i started a while ago. It’s an attack/defend map with one stage. The objective of the attacking team is to capture all control points in a given order. there will be 4-5 CPs in this map. The RED team has to defend the fortress. Every captured point opens a new path into the fortress. the first CP lowers the bridge, the second CP opens the main gate, the third CP opens an entry in the water ditch and so on.
The map is in a very early stage and only rough blocked out.

Tags: map, tf2

 

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